Dungeons and Dragons on IRC

Dungeons & Dragons on IRC?!

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/server -m au.austnet.org -jn #d&d

Why the hell not? This website is for the use of AustNet's Dungeons and Dragons IRC channel. Our regulars come from all over Australia, though mostly the east coast. We play any tabletop roleplaying game (mostly D&D v3.5, currently) via IRC and utilise a custom program called Combat Assistant created by Ballig to map combat.

Come along and speak to the regulars to get an idea of how D&D works through an IRC channel. Sit in on a game, play a test session, or just roll up a character if you are confident enough. If you have an IRC client installed, this link should connect you with us. Otherwise, if you use mIRC type the command above to connect to the network and join our channel. If you use any other IRC client, use the above information with the equivalent command. If you do not have an IRC client you can connect directly to the channel here. If no one is about and you do not want to idle and wait, leave us some contact information (an e-mail address or messenger ID) and we will message you.

We are always looking for new people to join us in our campaigns. If you want to DM, feel free to come along and see if there are enough interested people for your proposed campaign. Novices and experienced players welcome.

Absolute power, absolute blighted corruption. by Avatar

DM Feature #8 (Legacy of the Savage Kings) - 19 November 2011

A druid named Shawn once went to Willow Ridge to make a call for some brave adventurers, and 3 adventurers answered the call.

One of them got taken by the Blight, and is now in the hands of the healers.
One of them got taken by the shadows.
One of them is lost to the ethereal void.

In that time, they came across a hermit who had lost his mind, but had unknowingly discovered the dangers of the Blight and sought a way to fix it. He ended up becoming a victim himself.

In that time, the adventurers eventually wandered right past the dragon's lair, and later found their way inside.

They eventually braved their fears and ventured into the fort in the Great Swamp, to find the creatures within were almost no match for them.

They found a sorcerer who had dedicated herself to the Mountain King.

They found an ogre who forged blades of evil. A forge where they found the Blight could be turned into a weapon.

They found the Maw, where the Blight originated.

They found an altar dedicated to its use.

Lord Castellan of Quoston Keep gave the latest band of adventurers a final mission: to destroy the cause of the blight once and for all. They set out on this mission, coming face to face with a king who became reborn as a demigod.

Jasim risked his life to destroy the demigod by using his own body as a conduit to electrocute both himself and the King. What Jasim didn't know was that the King was already dead. Unless the person who sits on the throne has undergone the necessary spiritual work, the raw power of the Throne of Kings is too much for a physical body to handle. Such power lasts maybe a minute, but no longer.

With the help of N'dereg, a betrayed lizardfolk king, they uncovered the skull of the demon prince Obitu-que. With no fear, it had survived many thousands of years and had expected to live for many thousands more.

Despite its misguided power, it did not count on Jasim bringing it to the brink, Maeve (Kyleth's sorcerer apprentice) picking it up, and Kade weakening her, forcing it to be dropped into the ravine.

The demon skull fell to the depths of the Maw and shattered upon impact, taking the blighted corruption with it, and ending the plague.

Convention Review, Unicon Melbourne 2011 by snypt

General Gabble #8 - 09 October 2011

This is a detailed review of my weekend at Unicon to show what the average roleplaying convention is like for someone familiar to playing online, but brand new to roleplaying conventions.

It is Sunday night and I am sitting here thinking back on what a great weekend I have had. This weekend I went to my first roleplay convention. Unicon.

For the last few weeks I had been looking forward to getting to play a pen and paper RPG for the first time in a long time and not only that but I was going meet face to face with some really cool guys I have been chatting and playing with for the last few years. I was dreading having to get up at 5:30am so I could make it to South Yarra from Epping on the train, but figured it would be well worth the trouble.

When I arrived at Melbourne High School at about 8am on Saturday, I was a little worried that there was no-one around and I was sure I was in the wrong place. I wandered around for about 30 minutes before I finally saw another gamer. It was Avatar. I had been talking with Avatar for the better part of 10 years online but this is the first time we had ever met, and I am glad to say that he is just as cool in real life as he is online. I was also glad to see I wasn't the only one worried about there being very few others here. After a short while the doors were opened and we waited inside. Avatar called another friend of ours - Mekkis - who said he was having breakfast with the GM's and they would arrive shortly. Soon after that we made our way inside and got in line to register. That's when Mekkis came in and Avatar introduced us. Mekkis had a couple of friends with him. We had a bit of a chat while waiting for the other Pathfinder Society guys to all turn up.

Once they were all there and ready to play, we went to a room separate from the wargamers and started to get some games sorted out. As it turns out, there was enough playes to make 3 tables. Mekkis who thought he had just come to play ended up being the GM for our first game of the convention and my first game of Pathfinder ever. I am glad that we had Mekkis as our GM because it is a lot easier for someone like me to ask dumb questions to someone who I know rather than a stranger.

The game he ran was First Steps: Part 1. It is an introductory module for new first level characters. In our group was myself - a level 1 Ranger named Telum, Avatar's level 1 Gunslinger named Buck, a Sorcerer named Seoni and a Witch called Fieya. We got through it with little trouble and we all had a bit of a chat and a laugh about the game once we were done. We then broke for lunch.

After lunch, we had a little break and got back into it once the other groups were done with their games. For our second game of the convention, Mekkis decided he didn't want to GM again and he was going to play with us. We got a really great GM named Myra. She ran us through a module called The Frostfur Captives.

This was a fun module and a little more of a challenge than First Steps Part 1 was. We got to meet Nightmare, Mekkis's newest Pathfinder Society character - a Gnome Synthesist Summoner. Nightmare was quite a powerful character and the most advanced pathfinder character I have been in a group with so far. The other 4 of us played the same characters we used in the first game.

We played into the night and finished around 10:30pm. After the game, we said goodbye to each other and headed home for the night.

About 4 hours of sleep after getting home, I got onto the first train heading out in the morning to make it in time for our single game of the second and final day. Today, at a little after 9am, we started my favorite game of the weekend. We Be Goblins.

In this game we had the same 5 players as yesterday but instead of playing our own characters we got to play some pre-generated Goblin characters. This was a crazy amount of fun, and by the end I couldn't stop grinning. For our GM we had the Australian Regional Coordinator for Pathfinder Society Stephen White aka Darkwhite (who also runs Good Games in Blackburn, Melbourne). He was a great GM and can do Goblin voices really well. He knew exactly how to get us into the game and I was in stitches for most of the game. After that game finished at about 2pm, they called an end to the convention and we all went off to have lunch.

I am very glad I took the time out to get to know all these people and get to play with them. They are all great roleplayers and great people and I would be more than happy to play with any of them again, at any time.

For now, I need to level up Telum.

Legacy of the Savage Kings, Eighteen Months On by Mekkis

Player's Perspective #14 (Legacy of the Savage Kings) - 30 June 2011

After walking through the Great Swamp, you encounter a plaque, half covered by muck. Legacy of the Savage Kings - Memorial Chrys KIA Gildarn, returned to Lord AllMyGuysDie Kendall KIA, killed by a huge crocodile Loria MIA Lupton Sick, probably dead Markais KIA, by Jasim Merchen KIA, by shadow Natsumi KIA, by Jasim Mrivan MIA, following extradimensional explosion Orric helping the healer Rubin MIA Serus KIA, by Kendall I wonder if Avatar, back in January, last year, ever thought, when saying "Those low level adventurers are so cute" would result in an adventure that's taken eighteen months, and accounted for five character deaths, three characters missing, and one character taking a premature tour of the outer planes following an i... [read more]

Jasim's regrets by Mekkis

Player's Perspective #13 (Legacy of the Savage Kings) - 17 June 2011

I feel I have always been late. Late to realise that Natsumi couldn't be trusted. Late to comprehend the extent of this sickness. Late to realise that I should have told Kendall. Far too late to save him from the clutches of nature. When I arrived at the great swamp, in search of a place to expand to for the good of my tribe, I always thought that it would be a quick expedition. Meeting up with some people who wanted to deal with the fort's occupants was a bonus - at least it seemed to be... Now the fort is a smouldering wreck - but the lives of its victims are irrepairable. Kendall is dead, and his belongings broken. The sickness is affecting some people in the village, and I fear that when I return, it will have claimed another victim. But... [read more]

What You Wish You Knew about PFS by squirrel

General Gabble #4 - 22 February 2011

After reading the What You Wish You Knew At Character Creation thread for Pathfinder Society, I thought I'd write something up based on my experiences with PFS games and what I thought was helpful in the thread for new players or old players making new characters. Probably the most important thing is to read the entire Guide to Organized Play, and to pay attention to what's legal for play in chapter 13. The rest of this should help too. Be aware of the level 12 cap in Pathfinder Society play. This can really change builds and is important to note which class abilities will no longer be available to you due to the cap, a lot of play will be at lower levels, so a character that doesn't become effective until level 6 is holding up other players for half his... [read more]

From the pen of Jasim Abdul-Nafi' Botros by Mekkis

Player's Perspective #12 (Legacy of the Savage Kings) - 19 February 2011

Hail, Grant Silverhorn, chieftain of the Ilogepi tribe, I regret for not sending to you earlier, but several incidents occurred. Due to the gross negligence of one of the people I thought I could trust, I regret to inform you that Oglienar has perished. Her body has, however, been consumed and may be responsible for saving the lives of a dozen helpless prisoners, and her spirit lives on within them. As for my mission, I have managed to locate a fortress within the Great Swamp. It is likely that unspeakable evil has been taking place there for some time, but, when properly consecrated, it will provide a fine base of operations for the tribe. I recommend that you send a force, including several priests, to secure it. As of writing, it has been emptied... [read more]